What it is
You begin with a handful of people and a camp by a river. There's no tutorial and no arrows telling you what to do. You look at the land and decide.
- Real ground. Rock, clay and ore sit where geology puts them. Clay forms in wet low ground; copper hides in the hills. You have to look.
- Rivers that matter. Water runs downhill, deep channels block your way, and irrigated fields only work when a ditch carries river water to them.
- Scouts and fog. The map starts dark. Scouts walk out into it, clear the fog as they go and mark the clay, stone and ore they find.
- People who work on their own. You place buildings one by one and your people build them, haul, farm and hunt.
- Era by era. Stone, Bronze, Iron, Classical, Medieval and on, each with its own buildings and tools.
- Choices that shape your town. Where you settle, what you build first and how you use the land change what comes next.
EARTH is in active development. It runs in your browser today and changes often.
The Journey
Real captures from the current build.
Sign up with Stellar
EARTH uses one shared Stellar sign-in. Signing up proves you hold a Stellar account by signing a one-time message in your own wallet. Nothing is sent and nothing is paid.
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